mod gtfs; mod renderer; use std::{collections::HashSet, os, process, thread, time::Duration}; use sdl3::{EventPump, event::{self, Event, EventWatchCallback}, sys::init::SDL_Quit}; use crate::{gtfs::Gtfs, renderer::Screen}; const SRC_FILE: &str = "/home/nahuel/Downloads/GTFS_Realtime.zip"; fn refresh_thread() { } fn main() { let gtfs_prefs = gtfs::structs::Preferences { route_numbers: HashSet::from([String::from("15A"), String::from("F1"), String::from("F2"), String::from("F3")]), stop_codes: HashSet::from([String::from("1117")]) }; let screen_prefs = renderer::structs::Prefs { font_path: String::from("resources/jd_lcd_rounded/jd-lcd-rounded.ttf"), screen_width: 1920, screen_height: 720, }; // Init GTFS static info println!("Loading GTFS data..."); //let _gtfs = Gtfs::load(SRC_FILE, >fs_prefs); // Init screen println!("Initializing screen..."); let mut screen = Screen::init(&screen_prefs); println!("Startup done."); // Start an asynchronous refresh thread let _update_thread = thread::Builder::new().name("updater".to_string()).spawn(refresh_thread); // Main event loop let mut event_pump = screen.get_context().event_pump().unwrap(); loop { let event = event_pump.wait_event(); match event { Event::Quit { timestamp: _ } => { process::exit(0); } Event::User { timestamp: _, window_id: _, type_: _, code: _, data1: _, data2: _ } => { // a message from another thread, probably a refresh? } // Ignore all other events _ => {} } } }