Adding more stuff in
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pub mod structs;
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use sdl3::{pixels::Color};
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use structs::{Prefs, Screen};
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/// Initialize video, allocate buffers and load fonts
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/// Based on https://github.com/vhspace/sdl3-rs/blob/master/examples/ttf-demo.rs
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pub fn init(prefs: &Prefs) -> &mut structs::Screen {
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// Initialize the screen
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let sdl_context = sdl3::init().unwrap();
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let video_subsys = sdl_context.video().unwrap();
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let window = video_subsys
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.window("Dublin Bus", prefs.screen_width, prefs.screen_height)
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.position_centered()
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.borderless()
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//.fullscreen()
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.build().unwrap();
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// Load font
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let ttf_context = sdl3::ttf::init().unwrap();
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let mut font = ttf_context.load_font(&prefs.font_path, 128.0).unwrap();
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// Clear screen
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let mut canvas = window.into_canvas();
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canvas.set_draw_color(Color::BLACK);
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canvas.clear();
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canvas.present();
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let screen = Screen {
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canvas: &canvas,
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font: &font,
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};
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return &mut &screen;
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}
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