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+67
-5
@@ -1,32 +1,94 @@
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pub mod structs;
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use std::cmp::min;
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use sdl3::{Sdl, pixels::Color, rect::Rect};
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use structs::{Prefs};
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use structs::{Prefs, DisplayData};
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use crate::renderer::structs::Screen;
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const LINE_COUNT: i32 = 6;
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const COLOR_LCD_AMBER : Color = Color::RGB(0xf4, 0xcb, 0x60);
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const COLOR_LCD_GREEN : Color = Color::RGB(0xb3, 0xff, 0x00);
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const COLOR_LCD_RED : Color = Color::RGB(0xff, 0x3a, 0x4a);
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//const COLOR_BACKGROUND = pygame.Color(0, 0, 0)
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const UPDATE_INTERVAL_SECONDS: u32 = 62;
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const TEXT_SIZE: u32 = 160; // Size of the font in pixels
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// Offsets of each part within a line
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const XOFFSET_ROUTE: u32 = 24;
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const XOFFSET_DESTINATION: u32 = 300;
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const XOFFSEET_TIME_LEFT: u32 = 1606;
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const INTER_LINE_SPACE: i32 = -15;
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impl Screen<'_> {
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pub fn get_context(&self) -> &Sdl {
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return &self.context;
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}
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fn color_for(&self, due_in: i32) -> Color {
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if due_in > 15 { return COLOR_LCD_GREEN };
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if due_in > 10 { return COLOR_LCD_AMBER };
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return COLOR_LCD_RED;
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}
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pub fn update_information(&mut self, display_data: &DisplayData) {
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self.do_clear();
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let num_arrivals: i32 = min(if display_data.status.is_some() {LINE_COUNT - 1} else {LINE_COUNT}, display_data.lines.len().try_into().unwrap());
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for line in 0..num_arrivals {
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// Compose a line of text with all the information
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let entry = display_data.lines.get(line as usize).unwrap();
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let line: u32 = line.try_into().unwrap();
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let due_in_mins = (entry.due_in / 60) as i32;
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let arrival_color: Color = self.color_for(due_in_mins);
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self.do_print_at(line, entry.route, XOFFSET_ROUTE);
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self.do_print_at(line, entry.destination, XOFFSET_DESTINATION);
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self.do_print_at(line, &due_in_mins.to_string(), XOFFSEET_TIME_LEFT);
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};
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if display_data.status.is_none() {
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self.do_print_at(5, display_data.status.as_ref().unwrap(), 0);
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}
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self.do_update();
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}
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pub fn print(&mut self, line: u32, text: &str) {
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self.do_print_at(line, text, 0);
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self.do_update();
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}
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fn do_print_at(&mut self, line: u32, text: &str, left: u32) -> u32 {
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let rendered_text = self.font.render(text).solid(Color::RED).unwrap();
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let texture_creator = self.canvas.texture_creator();
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let texture = rendered_text.as_texture(&texture_creator).unwrap();
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let _ = self.canvas.copy(&texture,
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self.canvas.copy(&texture,
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Rect::new(0, 0, rendered_text.width(), rendered_text.height()),
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Rect::new(0, (line * rendered_text.height()).try_into().unwrap(), rendered_text.width(), rendered_text.height()));
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self.canvas.present();
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Rect::new(left.try_into().unwrap(), (line * rendered_text.height()).try_into().unwrap(), rendered_text.width(), rendered_text.height()));
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return left + rendered_text.width();
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}
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pub fn clear(&mut self) {
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self.do_clear();
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self.do_update();
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}
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fn do_update (&mut self) {
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self.canvas.present();
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}
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fn do_clear(&mut self) {
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self.canvas.set_draw_color(Color::BLACK);
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self.canvas.clear();
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self.canvas.present();
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}
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/// Initialize video, allocate buffers and load fonts
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