Better error handling
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@@ -1,6 +1,5 @@
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use sdl3::{Sdl, pixels::Color, render::Canvas, ttf::Font, video::Window};
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extern crate serde;
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extern crate serde_derive;
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use serde::{Serialize, Deserialize};
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pub struct Screen<'a> {
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pub(crate) canvas: Box<Canvas<Window>>,
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