dublinbus-display/main.py

108 lines
3.3 KiB
Python

#!/usr/bin/env python3
from glob import glob
import pygame
from pygame.locals import *
from time import sleep
from dublinbus_soap_client import DublinBusSoapClient
import queue
from arrival_times import ArrivalTime
# Constants
# The font is JD LCD Rounded by Jecko Development
# https://fontstruct.com/fontstructions/show/459792/jd_lcd_rounded
TEXT_FONT = 'jd_lcd_rounded.ttf'
LINE_COUNT = 5
COLOR_LCD : pygame.Color = pygame.Color(244, 203, 96)
COLOR_BACKGROUND = pygame.Color(0, 0, 0)
UPDATE_INTERVAL_SECONDS = 30
TEXT_SIZE = 80 # Size of the font in pixels
STOPS = [
2410, # College Drive
1114 # Priory Walk
]
# Offsets of each part within a line
XOFFSET_ROUTE = 12 # 1920x720 -> 24
XOFFSET_DESTINATION = 150 # 1920x720 -> 300
XOFFSEET_TIME_LEFT = 803 # 1920x720 -> 1606
INTER_LINE_SPACE = 0 # 1920x720 -> 0
# Some global variables
window : pygame.Surface = None
font: pygame.font.Font = None
update_queue = queue.Queue(maxsize=10)
dublinbus_client = DublinBusSoapClient(stops=STOPS, update_queue=update_queue, update_interval_seconds=UPDATE_INTERVAL_SECONDS)
def get_line_offset(line: int) -> int:
global font
return line * (font.get_height() + INTER_LINE_SPACE)
def write_entry(line: int,
route: str = '', destination: str = '', time_left: str = '',
time_color: Color = COLOR_LCD, text_color: Color = COLOR_LCD):
# Step 1: Render the fragments
route_img = font.render(route[0:4], True, text_color)
destination_img = font.render(destination[0:21], True, text_color)
time_left_img = font.render(time_left[0:5], True, time_color)
# Compose the line
vertical_offset = get_line_offset(line)
window.blit(route_img, dest=(XOFFSET_ROUTE, vertical_offset))
window.blit(destination_img, dest=(XOFFSET_DESTINATION, vertical_offset))
window.blit(time_left_img, dest=(XOFFSEET_TIME_LEFT, vertical_offset))
def update_screen(updates: list[ArrivalTime]) -> None:
""" Repaint the screen with the new arrival times """
updates = updates[0:LINE_COUNT] # take the first X lines
for line_num, update in enumerate(updates):
write_entry(
line=line_num,
route=update.route_id,
destination=update.destination,
time_left='Due' if update.isDue() else f'{update.due_in_minutes}min',
time_color=COLOR_LCD
)
def clear_screen() -> None:
pygame.draw.rect(surface=window, color=COLOR_BACKGROUND, width=0, rect=(0, 0, window.get_width(), window.get_height()))
def main():
global font
global window
""" Main method. Initialise graph """
pygame.init()
pygame.display.init()
pygame.font.init()
window = pygame.display.set_mode(size=(960, 360), flags=DOUBLEBUF, display=1)
font = pygame.font.Font(TEXT_FONT, TEXT_SIZE)
font.set_bold(True)
# Paint black
clear_screen()
pygame.display.flip()
dublinbus_client.start()
# Main event loop
running = True
while running:
pygame.event.wait(timeout=1)
for e in pygame.event.get():
if e.type == pygame.QUIT:
running = False
#end event handling
if update_queue.not_empty:
clear_screen()
updates = update_queue.get()
update_screen(updates)
pygame.display.flip()
pygame.quit()
if __name__ == "__main__":
main()