#!/usr/bin/env python3 from curses import COLOR_GREEN, COLOR_RED from datetime import datetime import os from glob import glob import pygame from pygame.locals import * from time import sleep import queue from arrival_times import ArrivalTime from gtfs_client import GTFSClient # Constants # The font is JD LCD Rounded by Jecko Development # https://fontstruct.com/fontstructions/show/459792/jd_lcd_rounded TEXT_FONT = 'jd_lcd_rounded.ttf' LINE_COUNT = 6 COLOR_LCD_AMBER : pygame.Color = pygame.Color(0xf4, 0xcb, 0x60) COLOR_LCD_GREEN: pygame.Color = pygame.Color(0xb3, 0xff, 0x00) COLOR_LCD_RED: pygame.Color = pygame.Color(0xff, 0x3a, 0x4a) COLOR_BACKGROUND = pygame.Color(0, 0, 0) UPDATE_INTERVAL_SECONDS = 62 TEXT_SIZE = 160 # Size of the font in pixels STOPS = ['2410', '1114'] # Define how long it takes to walk to a particular stop MINUTES_TO_ROUTE = { '15A': 15, '54A': 9 } # Offsets of each part within a line XOFFSET_ROUTE = 24 XOFFSET_DESTINATION = 300 XOFFSEET_TIME_LEFT = 1606 INTER_LINE_SPACE = -20 # 1920x720 -> 0 # Some global variables window : pygame.Surface = None font: pygame.font.Font = None update_queue = queue.Queue(maxsize=10) #scheduler = DublinBusSoapClient(stops=STOPS, update_queue=update_queue, update_interval_seconds=UPDATE_INTERVAL_SECONDS) scheduler = GTFSClient(feed_url='https://www.transportforireland.ie/transitData/Data/GTFS_Realtime.zip', stop_codes=STOPS, update_queue=update_queue, update_interval_seconds=UPDATE_INTERVAL_SECONDS) def get_line_offset(line: int) -> int: """ Calculate the Y offset within the display for a given text line """ global font return line * (font.get_height() + INTER_LINE_SPACE) def write_entry(line: int, route: str = '', destination: str = '', time_left: str = '', time_color: Color = COLOR_LCD_AMBER, text_color: Color = COLOR_LCD_AMBER): """ Draws on the screen buffer an entry corresponding to an arrival time. """ # Step 1: Render the fragments route_img = font.render(route[0:4], True, text_color) destination_img = font.render(destination[0:21], True, text_color) time_left_img = font.render(time_left[0:5], True, time_color) # Compose the line vertical_offset = get_line_offset(line) window.blit(route_img, dest=(XOFFSET_ROUTE, vertical_offset)) window.blit(destination_img, dest=(XOFFSET_DESTINATION, vertical_offset)) window.blit(time_left_img, dest=(XOFFSEET_TIME_LEFT, vertical_offset)) def write_line(line: int, text: str, text_color: Color = COLOR_LCD_AMBER): """ Draws on the screen buffer an arbitrary text. """ # Step 1: Render the fragments text_img = font.render(text, True, text_color) # Compose the line vertical_offset = get_line_offset(line) window.blit(text_img, dest=(XOFFSET_ROUTE, vertical_offset)) def update_screen(updates: list[ArrivalTime]) -> None: """ Repaint the screen with the new arrival times """ updates = updates[0:LINE_COUNT] # take the first X lines for line_num, update in enumerate(updates): # Find what color we need to use for the ETA time_to_walk = update.due_in_minutes - (MINUTES_TO_ROUTE.get(update.route_id) or 0) lcd_color = None if time_to_walk > 5: lcd_color = COLOR_LCD_GREEN elif time_to_walk > 1: lcd_color = COLOR_LCD_AMBER else: lcd_color = COLOR_LCD_RED # Draw the line write_entry( line=line_num, route=update.route_id, destination=update.destination, time_left='Due' if update.isDue() else update.due_in_str(), time_color=lcd_color ) # Add the current time to the bottom line datetime_text = "Current time: " + datetime.today().strftime("%d/%m/%Y %H:%M") write_line(5, datetime_text) def clear_screen() -> None: """ Clear screen """ pygame.draw.rect(surface=window, color=COLOR_BACKGROUND, width=0, rect=(0, 0, window.get_width(), window.get_height())) def init_screen() -> pygame.Surface: """ Create a Surface to draw on, with the given size, using either X11/Wayland (desktop) or directfb (no desktop) """ pygame.display.init() window = pygame.display.set_mode((0, 0)) pygame.mouse.set_visible(False) return window def main(): """ Main function """ global font global window """ Main method. Initialise graphics context """ pygame.init() window = init_screen() pygame.font.init() font = pygame.font.Font(TEXT_FONT, TEXT_SIZE) # Paint black clear_screen() pygame.display.flip() scheduler.start() # Main event loop running = True while running: # Pygame event handling begins if pygame.event.peek(): for e in pygame.event.get(): if e.type == pygame.QUIT: running = False elif e.type == pygame.KEYDOWN: if e.key == pygame.K_ESCAPE: running = False pygame.display.flip() # Pygame event handling ends # Display update begins if update_queue.qsize() > 0: clear_screen() updates = update_queue.get() update_screen(updates) pygame.display.flip() # Display update ends sleep(0.2) pygame.quit() exit(0) if __name__ == "__main__": main()